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GreGh Rakrot
Rionnag Alba
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Posted - 2009.08.20 21:56:00 -
[1]
threadnaughting this now
undo this pls
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GreGh Rakrot
Rionnag Alba
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Posted - 2009.09.19 14:34:00 -
[2]
Originally by: Dierdra Vaal
Originally by: Dirk Culliford
Originally by: Zastrow J yo the CSM asked ccp about this for you guys and they replied that the directional scanner puts a huge load on the server and spamclicking it was creating lag. You'll have to start using long range probes instead of an inty
hahahahahahaha, probes as a fast mechanism for pinpointing ships 
Seriously CCP How do you pinpoint a ship in a system in the 10 seconds it takes to align now? 
Out of curiosity, how do you pinpoint a ship by spamclicking the scanner? Since you're warping and spamclicking, I'm assuming you weren't using the 5degree angle scan. Since you wont have any directional or distance info, all you know is that 'Ship X is withing scanrage Y' of my current position. Which doesnt give you nearly enough information to engage a target.
I may be missing something here, but I am pretty sure you're missing a few steps between 'spamscan system' and 'kill target'. Yes scanning probes take a little time to set up, but you can cover an entire solar system with them once they are set up, and warp to targets immediately instead of having to figure out what exact location they are at (not to mention the directional scanner is useless against safespots).
you are indeed missing things, some call it spaming, i call it fast scanning
scouts with the know-how about quick scanning are valuable and belive me it isnt just simple spamming of the scan button you are also wrong about not being able to pinpoint target while warping and scanning, i did it all the time even while warping and using 5 degree scan scanning celestial objects
knowing if target moved within parts of second is vital sometimes, anyone suggesting probes can replace good inital scouting of a system need a reality check
the explanation that this change was neccessary to reduce lag from clicking scan button is ridicolous, everything we do in this game causes lag, will ccp introduce timer on every button there is in game ? there are things used way more then scanner, they too cause lag, improved graphic causes lag, every action in game causes lag ...but we can live with certain amount of it and we can definitly live with lag that is caused by scanner
if ccp wants to reduce lag they should be looking at other sources to minimize it |

GreGh Rakrot
Rionnag Alba
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Posted - 2009.09.25 22:47:00 -
[3]
Originally by: Dierdra Vaal FYI I'm keeing my eye on this topic - but I want some clarification from CCP at fanfest before deciding if should bring it to the agenda.
holy monkey, my faith in csm has (partially) been restored
We realize it will be hard to persuade ccp to completely reverse the change but that doesnt mean it shouldnt be attempted. Then there is option 2 of adjusting current change. Most commonly people ask for reduced delay. But there are also other ways to adjust it: - removing annoying pop-up message - scan button unclickable when in those 2 seconds - scanner not automaticly scanning when you change scan angle
If rumours about revamping scanner in whole are true ccp could AT LEAST make waiting for it little less frustrating and adjust this scanner change abit. |

GreGh Rakrot
Rionnag Alba
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Posted - 2009.10.01 20:56:00 -
[4]
Originally by: De'Veldrin From Testing Subforum
Originally by: CCP Evince This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
So can we drop this now and move on? There's no point wasting any more pixels (or the CSM's time) trying to get CCP to change their mind when they have point blank said this isn't changing.
nop, we still want it changed, maybe they wont remove it but they should defo change it (shorter timer, unclickable button, no msg, no rescan on angle change, etc) |

GreGh Rakrot
Rionnag Alba
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Posted - 2009.10.05 19:57:00 -
[5]
according to "forum that shall not be named" ccp is decreasing timer to 1.3 sec and making button unclickable during that timer |
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